Small development team consisting of eight devs with just two artists (including myself) working on an incubation/protoype project. The fast pace nature of prototyping was very appealing to me. The small size dev team meant wearing multiple hats throughout development and I was responsible for art direction, concept creation, modelling (characters/environments), rigging and animation.
Perfection was never the goal- embracing rapid experimentation and failing fast rather than spending months polishing ideas that ultimately wouldn’t work.
We opted to not work in an established IP but create something original that would be fun, quick and easy to create given our quick timeframe. So I pushed the visual direction of our prototype towards something clean and chunky with bold shapes for quick readability and fast creation.
Plus, who doesn’t like robots?
project isle.
Our heroes in motion.
Start Menu Splash Screens- I wanted to generate excitement at the start of a playthrough of the demo, so I put together these splash screens to be used at the hero selection screen.
Project Isle Heroes and Enemies-Focused on a visual style that can be modeled and animated quickly.
Concept work for hero dash ability.
Prototype play through.
Concept art for doors based on stage difficulty.
Click thumbnails below for other Art Direction Projects.