My first real venture into Art Directing. Prior to HPWU, I was Staff Character Artist at WB. I moved over to the AD role months before soft launch and then guided visual development from soft launch through worldwide release and live service. It was a valuable experience and I very much enjoyed the new found responsibilities and opportunities to have a bigger impact on the game.

  • Ensured visual quality and worked closely with the Blair Partnership to ensure brand integrity across all content.

  • Directed internal team consisting of 15+ artists and external vendors.

  • Provided artistic direction for all visuals found in the game.

HARRY POTTER: WIZARDS UNITE.

Click thumbnails below for other Art Direction Projects.