Art Director on Harry Potter: Wizards Unite from Soft Launch, World Wide and all the way through Live Service. Worked with a team of artists and outsourcing vendors to create and maintain high visual quality of art. Prior to taking on the AD role, I was the staff character artist of the studio, leading the character team and assisting with feedback and approvals for our outsourced character art.
Responsibilities included but not limited to:
Provided artistic direction for all visuals found in the game.
Proactively gained alignment with PM’s, Design, and Engineering on new and existing features.
Worked closely with leads and team members to assure the visual quality bar remains high and consistent.
Lead, mentored and provided feedback for all disciplines in the art department that consisted of concept, UI, animation, character/environment modelers, and an outsource manager.
Built art decks to be used for approvals from stakeholders.
Built art decks to be used for art kickoffs.
Constantly communicated with other departments to ensure their art needs were met.
Examples of artwork I art directed during my time on HPWU: